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1989-03-31
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T h e S t r e n g t h o f N a t i o n s
Version #0: January 1, 1988
Version #1: February 14, 1988
Version #2: March 31, 1989
(c) Copyright 1988-89
Israel del Rio
RD # 6 Box 48
Johnstown, PA 15909
╔═══════════════════════════════════════════════════════════╗
║ ║
║ ++++++++++++++++ N O T I C E ++++++++++++++++ ║
║ ║
║ The Strength of Nations is being distributed under the ║
║ "Shareware" concept. If you like this game, a monetary ║
║ contribution will be appreciated ║
║ ║
║ ║
╚═══════════════════════════════════════════════════════════╝
(c) Copyright 1988-89 by Israel del Rio
The Strength of Nations
S C E N A R I O
It's January 1, 2019 D.C. In the aftermath of a nuclear holocaust,
humanity rises again from the ashes. New Nations are born and
struggle for domination. Who else but you has the ability to
settle once and for all the destiny of the world? Scattered upon a
surface of more than 6,000 million square miles (about twice the
size the continental U.S.), people strive to build their economies,
and you are the leader of one of these Nations.
G A M E D E S C R I P T I O N
The game allows up to three players. Each player represents a
growing Nation and you should administer your Nation's resources in
order to expand and prevail against your enemies. You lose the game
if you lose all your territory as a result of a war. The winner is
the last nation left on the map.
Each player takes turns specifying yearly budgets. If at the end
of a given year there are two nations involved in physical contact
there will be a war between these nations.
You may gain or lose territory as a result of war. The computer
decides war winners based upon:
1. Geographical situation. That is, your may have more land
surrounding enemy land.
2. Strength factor. This is a computer calculated summary of your
Nation's strength. You never see the actual number, but you can
safely assume that a greater army investment, larger territory,
per-capita population income, etc. are factors that have an
influence on the Nation's strength.
Because of its nature, it is possible that the game may reach an
impasse. Players may achieve equal power after all land has been
occupied. You may decide in advance the maximum number of moves to
be made before ending the game. The winning criteria is also a
matter of choice between the players.
You may decide that the winner is the nation with more Total Assets
at the end of the year XXXX, or you could instead decide that the
winner will be the Nation with more Oil fields at the end of year
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The Strength of Nations
XXXX, etc. Different winning criteria may lead to different game
strategies. You'll ensure an exciting game as long as all players
agree in advance to the maximum number of moves and the winning
criteria.
M A C H I N E R E Q U I R E M E N T S
To run the Strength of Nations you need:
- An IBM PC, PC/XT, PC/AT, PCJr or compatible with 192K (128K for
the Strength of Nations plus DOS).
- MS-DOS 2.1 or higher.
- A color monitor with a CGA card or an Enhanced Color Display
with ECG.
- A diskette drive
S T A R T I N G T H E G A M E
First start up your computer using DOS. When you see the A> prompt,
remove the DOS diskette and place in the "Strength of Nations"
diskette. Type NATIONS and the Enter key.
The game displays a presentation screen. When the presentation
screen is complete, you'll see a screen for entering the names of
the Nations. You can speed-up the presentation stage by pressing
Enter while the initial screen is being displayed.
Type-in the names of the countries participating in the game. You
can enter up to three names. Each player is responsible for the
administration of a country. You can move the cursor by pressing
the keyboard arrow keys.
Each nation is represented by a color, so you can pick colors by
typing the name of your nation on the row with the color you
prefer. If there are only two players, fill-in two country names
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The Strength of Nations
and leave the remaining entry name blank.
You can also set the initial territory extensions for each of the
nations. This can be used as a way to handicap stronger players.
You can have the computer play by starting the country name with an
asterisk (*). For example: *PCLAND.
Press the F1 key (Help) if you need extra information. Pressing the
F7 key restores a previously saved game.
When you're done entering the country names and initial land
extensions, press the Enter key. You'll be prompted to confirm if
the entries are correct. Simply type Y (for Yes) or N (for No). If
you type N you'll have the chance to modify your entries.
The next screen prompts you for the maximum number of moves before
the game ends, and for the winning criteria. Again, use the arrow
keys to position your selection, and press any other key to
continue.
P L A Y I N G T H E G A M E
After defining the duration of the game, the Map screen is
displayed. The initial territories are allocated. Each color (Blue,
Magenta, or White) represents a different country. This process
will take a few seconds; then the computer displays the initial
economic indicators report. Study it, and press any key to
continue. (See Appendix A for an explanation of the meaning of each
of the entries in the Indicators Screen).
Next the computer displays the world map. Each of the blinking
squares represents four oil fields. It's wise to expand your
territory to cover these fields because they provide an additional
source of income. Of course, if the winning criteria is based on
the number of oil fields, you will especially find them of
importance.
The name of the Nation which is to play next is shown in reverse
mode. At this point you can simply press any key to begin
budgeting, or press the ALT key for special options: END Game,
Surrender (QUIT), or SAVE game.
When you press the ALT key while in the Map screen, you can End the
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(c) Copyright 1988-89 by Israel del Rio
The Strength of Nations
game by pressing the letter E without releasing the ALT key. To
prevent accidental game terminations you'll be prompted for
confirmation.
You can also decide to surrender your Nation. If so, press ALT and
Q simultaneously. Again, you'll be prompted for confirmation.
To save the game press ALT and S at the same time. You'll be asked
to place in the diskette slot any DOS formatted diskette with at
least 30K of free space. Make sure that you have a diskette in the
slot and press any key. The current status of the game will be
saved but you'll still be able to continue playing it after the
save.
To restore a saved game press F7 while in the initial display.
After pressing F7 you'll be asked to place in the diskette slot the
diskette with the game to be restored and to press any key to
continue. Once restored, a game will resume exactly at the point
where it was saved.
You can only have one game save per diskette.
When any key (other than ALT) is pressed, a budget screen is shown.
From this screen you can:
- Display the Help screen (F1).
- Display the Map screen (F2).
- Display the Economic Indicators screen (F3).
You can enter the yearly budget for the following categories:
= Research & Education
= Defense
= Buy/Sell Land
= Buy/Sell Food
= Buy/Sell Industries
= Buy/Sell Hospitals
= Set Income and Corporative taxes.
Note the text in the blue window. This text gives you important
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The Strength of Nations
budgeting hints. This could be useful if you are new to the game.
Also note the contents of other fields. You can see the price for
each of the items to buy/sell, and how much income they generated
during the previous year.
The first two lines from the top contain particularly important
information such as: Money in reserve (or amount of debt),
estimated food requirements, number of oil fields, and the credit
limit. You are not allowed to over-spend above your credit limit.
If you attempt to do so, you'll get an error message.
When done entering the Budget, press ENTER. At this point, if you
have bought or sold land you'll get the world map with the option
to select the general direction in which to start extending (or
diminishing) your territory. Move the cursor at the right window
with the arrow keys. When done press any other key. Next you are
asked to select whether you wish to grow as extended or as
concentrated as possible. Move the cursor to the position of your
choice with the arrow keys, and press any key when ready.
Then it is the turn of the next nation, and so on.
G A M E C O N S I D E R A T I O N S
The Strength of Nations is not meant to be a complete Economic
simulation. Real economics is just too much more complicated.
However, you can safely assume that basic economic laws apply to
the game. That is, the price of land increases if there is less
free land. Military investment is wasted if there are no wars (this
happens to be my own opinion). Higher taxes lower industry
re-investments, and so on.
Part of the fun of the game is figuring the strategies that
maximize your assets, military strength, etc. The text in the blue
window gives you some important clues about the
advantages/disadvantages of investing in the different items.
Lastly, although this is not a game of chance, there are sufficient
random elements in the game to keep it from becoming boring even if
the game strategies are mastered. A few continuous years of bad
harvests is all you need to get into trouble. In any event the best
playing strategy should normally win the game. (A bad poker player
wins poker hands from time to time, right?).
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The Strength of Nations
You could get a book containing Economic indicators of actual
Nations. This would give you an idea of what could be a good plan
for you. Do you want to keep a population density of 600 people per
square mile and a yearly per capita income of 300 dollars? You'd
then be similar to China, etc.
Good Luck!
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(c) Copyright 1988-89 by Israel del Rio
The Strength of Nations
APPENDIX A: ECONOMIC INDICATORS SCREEN DESCRIPTION
The Economic Indicators screen provides information that may be
useful in evaluating the economic health of your Nation and whether
your budgeting strategies are working as well as you expect. The
indicators represent the state of your economy at the end of the
year (i.e. December).
- Population
This is the country's population in thousands.
- Population Density,
This is the number of people per square mile (in thousands).
The U.S.A's density is about 78, India's density is about 475,
West Germany's density is approximately 645.
- % Population Growth
It represents the percentage of population change with respect
to the previous year.
- Mortality rate
Indicates the percentage of deceased population due to natural
causes, health related causes, internal revolutions, or wars.
It is possible that the population decrease at a higher
percentage than the value indicated by the Mortality rate. The
reason for that is that selling land causes a decrease in the
population.
- Total Land (x 1000 sq mi)
Extension of the national territory in thousands of square
miles. U.S.A. extension is aprox. 3,615,000 sq. mi., France
extension is 212,742 sq. mi., Belgium has 11,781 sq. mi.
- Territory gain (x 1000 sq mi)
Net change in territorial extension from previous year (in
thousands of square miles).
- Daily per capita diet in Calories.
A rough measurement of how well (or badly) your population is
fed.
Appendix A: Economic Indicators Screen description 7
(c) Copyright 1988-89 by Israel del Rio
The Strength of Nations
- Yearly Food Production (x10000 T)
Total food produced during the year (in 10,000 Tons).
- Year weather review
Indicates the success rate of the year's harvest. Food
production depends heavily on weather conditions.
- Money in Reserve
This is the total cash amount in your National reserve minus
the Nation's debt.
- National Income
It indicates the total income due to production activities and
interest. It does not include changes due to appreciation or
depreciation of your assets (factories, land, etc.), or
agricultural output.
- Per Capita Income
This indicator is the National Income divided by the
population.
- Productivity Index
This is an indicator of your technological might. The lowest
possible value is 100.
- Defense Budget
This is the current value of allocations for defense.
- Number of Industries
Your country's number of Industries.
- Number of Hospitals
Your country's number of Hospitals.
- Total Assets at end of year
This is an economic indicator that sums up your Nation's
Appendix A: Economic Indicators Screen description 8
(c) Copyright 1988-89 by Israel del Rio
The Strength of Nations
economic might. This is the money you would have in cash if
you were to sell all your land, factories, hospitals, food, and
defense and research goods.
Note that this value is not used to calculate your country's
military might. Do not assume that you will be assured a
victory in case of war even if your assets are greater than
those of your opponent's.
- Total Spendable Money: This is the sum of the money in your
reserve, and the maximum credit.
Appendix A: Economic Indicators Screen description 9